Who knew brick walls could be so romantic? (In the Complete Edition, Knives and Wallace are playable from the start – save for the Nintendo Switch version, where the player has to log in with a Ubisoft account, before Knives and Wallace becomes playable.) Knives and Wallace Wells would also appear as playable DLC characters. Chau are included as characters players can summon. Nega Scott would be included as an unlockable character. The game initially starts with four playable characters to choose from, including Scott Pilgrim, Kim Pine, Stephen Stills, and Ramona Flowers. The game has been integrated with the style of the comic as well as paying tribute to a variety of other video games including Double Dragon, Mega Man, Mario, and Guitar Hero, and is said to be highly influenced by River City Ransom. Bryan Lee O'Malley met with Paul Robertson and the pair discussed a variety of issues before any attempts were made to do anything. The art and design for the characters and levels has been developed by Paul Robertson, the animator who gave us Pirate Baby's Cabana Street Fight 2006 and Kings of Power 4 Billion%. I actually enjoyed the single-player experience more than the co-op experience, but if you are looking for a fun Super Mario-style co-op game that will keep you and your friends busy for a few hours, Scott Pilgrim will fit the bill nicely.The game is in the form of a 2D arcade side-scrolling beat-'em-up where up to 4 players are able to team up to fight Ramona's evil exes. Playing the game solo does require some effort, and you will have to replay some levels to succeed at higher chapters. The game does not adjust difficulty based on the number of characters, and you can blow through the game rather quickly if you have filled up all of your co-op slots. the World, depending on how many friends you play with. The score in the game may not be that complex, but it adds that little bit of extra oomph to an already-strong title, and makes it that much more memorable.Īll told, youll probably only glean between five and seven hours from Scott Pilgrim Vs. The audio has been custom-scored for the game by chiptunes composer Anamanaguchi, and features plenty of memorable, high-energy tunes and sound effects. Scott Pilgrims soundtrack also takes the same approach as the visuals and has a retro-cool feel to it while maintaining high definition specs. The retro design feels natural for the game and never hinders the games ability to present a fantastic world with memorable (if muted) characters. The games visuals are pixel-based, but the game uses its high-definition capabilities to make its retro-inspired visuals nicely detailed with smooth animations and plenty of interesting level designs. As far as technicalities are concerned, Scott Pilgrim has some extremely high production values despite its retro design.